The Whispering Windows of Veridia- Chapter 9

This entry is part 9 of 10 in the series The Whispering Windows of Veridia

The Whispering Windows of Veridia

The Whispering Windows of Veridia- Chapter 1

The Whispering Windows of Veridia- Chapter 2

The Whispering Windows of Veridia- Chapter 3

The Whispering Windows of Veridia- Chapter 4

The Whispering Windows of Veridia- Chapter 5

The Whispering Windows of Veridia- Chapter 6

The Whispering Windows of Veridia- Chapter 7

The Whispering Windows of Veridia- Chapter 8

The Whispering Windows of Veridia- Chapter 9

The Whispering Windows of Veridia- Chapter 10

Episode 09: The Shadow Across the Sill

The heavy oak window of the ground-floor study in Blackwood Parsonage was kept bolted and barred every night by vicar Thomas Vance, following a series of vicious animal attacks reported in the surrounding parish. Thomas sat at his writing desk, drafting his Sunday sermon by the light of a single kerosene lamp, the wind howling around the eaves of the ancient stone building. The study window looked out onto the overgrown churchyard graves, shrouded in impenetrable darkness. Around 2:00 AM, the scratching began—a soft, methodical scraping of claws against the exterior stone sill just beneath the window frame. Thomas paused his writing, his grip tightening on his wooden pen shaft as he looked toward the shuttered window. The scratching stopped, replaced by a deep, guttural breathing sound that puffed freezing air through the tiny cracks around the wooden sash. Then, a massive, elongated shadow fell across the white curtains covering the window—a shadow that possessed no physical source in the room, stretching upward across the glass like a towering arachnid with too many limbs. The shadow began to writha and twist, pressing its shadowy palms against the interior curtains as if trying to push its way through the fabric into the study. Thomas grabbed a heavy brass candlestick, standing up slowly and backing away toward the fireplace. With a sickening sound of tearing cloth, the curtains were ripped violently aside from the outside, and a pair of glowing, crimson eyes peered through the glass, set within a face that had no skin—only raw, pulsing muscle and jagged rows of shark-like teeth pressed flat against the cold pane.

The Sound of Knocking on Glass

Deep in the subterranean archives of the Metropolis Museum of Antiquities, night watchman Marcus Turner made his rounds through the Hall of Ancient Relics. The museum was a cavernous tomb of marble statues, sarcophagi, and glass display cases housing cursed artifacts from lost civilizations. Marcus walked briskly down the central aisle, his heavy boots echoing off the marble floors, his flashlight beam cutting through the gloom. As he passed the central exhibit—a hermetically sealed glass vitrine containing an ancient obsidian death mask recovered from an unmapped desert tomb—he heard a sharp, distinct sound echo through the silent hall: Tap, tap… tap-tap-tap. Marcus stopped dead in his tracks, shining his flashlight toward the source of the noise. The sound had come directly from inside the glass display case. He walked cautiously toward the obsidian mask, holding his breath as he approached the vitrine. The heavy glass box was completely sealed with lead solder, designed never to be opened again. Yet, as he stood inches from the case, the knocking resumed with terrifying force—BANG, BANG, BANG—striking the interior of the glass directly behind the death mask’s eye sockets. The heavy glass vitrine began to shudder violently on its stone pedestal, hairline fractures spider-webbing across its surface under the immense internal pressure. Marcus stumbled backward, raising his hands to shield his face as the glass casing exploded outward in a shower of razor-sharp shards, releasing a thick, black cloud of desert dust that smelled of ancient decay and filled the hall with the sound of a thousand weeping voices.

The Whispering Windows of Veridia

The Whispering Windows of Veridia- Chapter 8 The Whispering Windows of Veridia- Chapter 10

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